12.01.2023 - 02.02.2023 / WEEK 1 - WEEK 4
ARWINDA NURUL IZZA / 0349913
INFORMATION DESIGN / BDCM
EXERCISES
INSTRUCTION
EXERCISE 1: QUANTIFY DATA
prompt: arrange objects (Lego/ buttons/ coins etc) with
relevant indicators written out with pens to help you visualize the
quantity and data.
I choose to arrange ‘ Coins’ here as it’s the only objects I have that
has such simple yet obvious indicators. Below is the process on how I
arranged my quantify data:
pic. 1.1 Data
pic 1.2 Arranging Data
1.) First thing when I tried to separate the data is by pointing
out the obvious differences which are their value (5 sen, 10 sen,
20 sen, 50 sen)
2.) Then, I start to notice the different design in each of it
values and also notice the year that each of coins were made. I did
a quick research and found out in fact that there are 3 series of
Malaysian Coins and the one that I have are came from the second and
third series. From this finding, I pretty much already decided on
how to arrange my Quantify Data. Means by arranging it highlighting
on its value and release series.
FINAL: QUANITIFY DATA
doc 1.1 Exercise 1: Quantify Data Final
Exercise 2:
L.A.T.C.H.
prompt: Location / Alphabet / Time / Category / Hierarchy Organize a group of information into a visual poster that combined
and utilizes the LATCH principles (min. 4).
I choose Genshin Impact as the game to compile with L.A.T.C.H.
properties. Below are the the breakdown information:
Location: Mondstat, Liyue, Inazuma, Sumeru
Time: Patch Out
Category: Cyro, Pyro, Anemo, Electro, Dendro, Dendro,
Geo
Hierarchy: 4* , 5*, Archon
(showcasing the 5+ Character from last update on each region)
-
Mondstat: Eula(1.5), Rosaria (1.4), Albedo(1.2), Diona(1.1),
Klee(1.0)
-
Liyue: Yaoyao(3.4), Yelan(2.7), Shen he(2.4), Yunjin(2.4), Yanfei
(1.5)
-
Inazuma: Wanderer(3.3), heizou(2.8), shinobu(2.7), Ayato(2.6),
Yae(2.5)
-
Sumeru: Al-haitam(3.4), faruzan(3.3), layla(3.2), nahida (3.2),
Nilou (3.1)
pic 2.1 Inspiration 1#
pic 2.2 Inspiration 1#
1) Download all of the necessary elements (Characters, Elements Symbol,
Region Symbol, Fonts) All pics source: ( https://genshin-impact.fandom.com/wiki/Genshin_Impact_Wiki )
pic 2.3 Downloaded Source
2) I try to put every information I’ve got on the Ai Artboard
first. I also made the outline
with Shape, Using Pucker & Bloat from a
circle shape then altered.
Corners, by
adjusting the corners according to image.
3) I try to make the character indicator that can display the element,
time-patch, and rarity. For rarity, I use the approach that in-game
use by coloring gold background for 5 star and purple lish color
background for 4 star.
Ver. 1: I’m just trying to mapping out the information that
has to be provided.
Ver. 2: I use the same shape as the outer corners for the
information and put background patch number for the readibility and
to indicate ‘different information’ with the element on the left
side. I also make the right side a lil bit slated to balance out the
left space. Gradient also added to make it less cluttered.
Ver.3: I tighten more the space because I feel Ver.2
information are all too high up.
Ver.4: Changing the color actually better for overall readibility.
Below is the final Character Indicators:
pic 2.8 Character Indicators
4) After putting all the character in each indicators its time for the
poster composition.
Draft 1# I’ve earlier categorize the characters on each
region they came from. And I don’t really like this first draft as
it lack unity and the information seems kinda scattered.
Draft 2# I try to add some shapes and seems like it works to
make it more unite. Although the big title and words is kinda
bothering. Like there is a feel of detachment with the rest of the
poster.
Draft 3# Here I turn the words to be more smaller and play
with the composition a lil bit as well. And it looks more unite than
before hence why this will be the final draft.
FINAL: L.A.T.C.H.
doc 1.2 Exercise 2: L.A.T.C.H. Final
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